|
|
"The
Clan Leader's Bible": (page#6) |
|
|
| Create
your clan RULES and CLAN STRUCTURE: |
RULES:
Your clan will need some
"RULES". It is very important to
have some clan rules and to have them written
down, so EVERYone can read them. That way,
they will all know what to expect from the
clan and what will be expected from them. To
see a set of example basic clan RULES, check
out the [yW]YoungWARRIOR
Clan's RULEs page (notice
the date by each rule that it was last added
or changed). By putting dates next to each
rule, your members will quickly be able to
easily review changes and keep updated. Once
you create a set of rules and write them
down, any changes made to them later should
be discussed in "Clan Meetings" by
the clan's members before they are changed.
Always at least give your members a chance to
discuss the issues in a meeting first, they
would have to "show up" for that
meeting though. You will probably want to use
some of [yW]'s rules for your clan. If you
simply ask permission to copy these rules on
the AtomicWARRIOR Forums, and also give the [TiC]Clan credit
at the bottom of your page, and actually
follow the rules, you will be welcome to use
them (and link to www.AtomicWARRIOR.com too please ;-)).
Your clan will need
some basic rules about:
- Show up, help out, and
have fun each week with the clan.
- NO cheating.
- NO cussing.
- NO hacking.
- Always treat people
fairly and act civil and human to
friendly people.
- Clearly explain who is
in charge of the clan (ie. the
COUNCIL).
- You can't be in any
other clans, guilds, squadrons, etc.
- If you quit the clan
you can't come back.
- Pick and use (1) game
name for use in ICQ, RW, etc, to
prevent confussion.
- Only Council Members
can give out passwords.
- Always play on the
same team as one team, whenever
possible.
- If someone has a
question, post it on your clan
message board, unless it is personal.
- Don't talk when people
are reading IP#s.
- Use a paper/pen and
pencil, write down IP#s, in case you
have to reboot.
- Don't SPAM people on
ICQ, email, or the message board.
- Help other members of
the clan, but you don't have to give
out cd keys. ;-)
- If you are going to be
gone a long time (over 3 weeks), be
polite, post a message about it on
the clan message board.
- If you don't show up
or post any "I am still alive"
messages with in 6 weeks, you will be
taken off the Roster.
- Everyone, should
expect to spend 10% of their "clan
play time", helping back the
clan.
- Be polite and announce
yourself if you come on the clan RW
channel or before you leave the Roger
Wilco channel, by verbally saying
"your game name and hello/brb/good
bye", etc.
- If someone is in a
another clan, they can NOT "hang
out" on your clan's RW channels.
They must QUIT their old clan first
and post a message on THEIR old board
about it for everyone to see.
- It takes all Council
Members to let someone in the clan or
to kick them out.
(The above list of rules are a
perfect set of rules for a new clan,
not too many but just enough.)
CLAN STRUCTURE:
Your clan will need a
"CLAN STRUCTURE". A "clan
structure" is how your clan is organized
and who has what authority, and who issues
what authorities when and why. It's who hands
out: passwords and 'access', gives try outs,
lets people in, or kicks them out, etc. It is
very important to decide "how"
people will get into your clan, "who"
will let them in, and what privileges your
clan will offer non-members, guests, and
members. It is important to write down and
document your clan's structure, so EVERY new
guy can read and understand who are the
bosses of your clan, and who to ask for help.
That way, they will all know what to expect
from the clan and what will be expected from
them. To see an example CLAN STRUCTURE, check
out the [yW]YoungWARRIOR
CLAN STRUCTURE page
. You will probably want to use a simplified
version of that CLAN STRUCTURE for your clan.
I would recommend
using this CLAN STRUCTURE for a new clan:
- Use (2)
"[tags]" ( like
these: [your-clan-G]and [your-clan]).
- Use these (3)
"levels"("GUESTS,"MEMBERS",
"COUNCIL Members").
[your-clan-G] for "GUESTS"
of your clan (example [yW-G]).
[your clan] for "Members"
of your clan (example [yW]).
[your clan] for "COUNCIL Members"
of your clan (example [yW]).
I would recommend
dividing up AUTHORITY this way:
- Only COUNCIL Members
can make someone a [-G]GUEST. (1)
Council Member can make someone a
guest.
- It takes all COUNCIL
Members to let someone in the clan (give
a TRY OUT) or kick them out.
- Council Members all
meet together BEFORE and let one
another know who they are going to
give a try out/or kick someone out. (This
is polite for the other Council
Members.)
- When Council Members
give a try out/or kick someone out,
they should announce it OFFICIALLY on
the Message Board when its over and
ask members to participate in it. (So
the members will know who is in the
clan).
- If a new guy passes a
"TRY OUT", the COUNCIL
Members should conduct an "INITIATION
CEREMONY". This is to make
getting into your clan a big deal. We
give "crowbar parties" to
our new guys in the game of "Half-Life",
it's a lot of fun and usually lasts
to be 10 minutes of total chaos and
fun, we highly recommend it! All the
members beat the new guy with
crowbars as he is sworn into the clan
after he has passed his try out, this
works really well in internet games
like TFC on the ROCK map in a respawn
on the same team. It's all in fun. In Counter-Strike
we use our knives on the Dust map with no team uneven
limit on a passworded server.
- The COUNCIL Members
should update and add the new guy's
info to the Roster page (if you have
one.)
- Council Members should
do the clan's web page, moderate the
clan's message board, sign the clan
up for matches. (To control the flow
of the clan.) They should meet, then
delegate the other lesser duties to
Members (delegate: running Practices,
advertising the clan, server
searches, running Events, etc, etc).
- COUNCIL Members MUST
COMMUNICATE with one another every
time they do something important, to
prevent misunderstandings between
Council Members.
|
| |
Back to the Clubs main page
[ <<<BACK | NEXT>>> ]
"The Clan Leader's Bible"
pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
|
|