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"The Color Logo Bible"
(page 3 of 5):
By "[TiC]EVIL."
Created
9 July, 2001
Last updated 14 July, 2004.
All rights reserved.
FILE REQUIREMENTS of reliable Color
Logos :
The
".BMP" file must be of the following type of
".BMP" file before you convert it to a color
spray paint logo
tempdecal.wad file with the Wally's "HL Decal Wizard"
to work reliably.
The
finished logo file used to be named
pldecal.wad , but now
because of changes that the "Steam" update made to
Half-life and it's Mods, the file must be named
tempdecal.wad
.
It must be a ".BMP"
file in "INDEXED COLOR"
mode (Photo Shop).
It must be an "8
BIT" ("255")
colors ".BMP" file.
The LAST color in
its "color table" (color
palette) must be PURE BLUE (red=0,
green=0, blue=255).
Its pixel WIDTH
times HEIGHT, must NOT be more
then 10,752 or WALLY will not
convert it.
Picture's Width (in pixels) X Height (in pixels) =<
10,752 .
The .BMP files width
and height, must be a multiple of
16:
16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224,*.....
(see valid width x height size
chart below.)
Any part of your BMP
file that is colored PURE BLUE,
will be transparent when sprayed
in a game.
If you want to use a
color really close to pure blue,
but do NOT want to have it
transparent, then set that color
to red=0, green=0 blue=250 (almost
pure blue).
WALLY will also
convert other types of files to
wad files, but by using "indexed
colored" , 8 bit, ".bmp" files
with the last color in its
palette set to pure blue, you
are guaranteed to have a good
working color logo after its
converted every single time. Higher color bit
pictures give better looking pictures, but don't
always work, so for the purpose of this tutorial we
tell you to use 8 bit pictures. You can experiment
and tweak later on your own time.
(Note: See
"Advanced Tips" for exceptions.)
Once
the ".BMP" is converted into the finished ".WAD"
file, the color spray paint logo
tempdecal.wad
file can NOT be larger then 15kb in size or
it will NOT load on to the game servers.
Chart
Legend
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Valid sizes in
pixels of spray paint logos.
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Recommended as the best size
to prevent in game spray distortion. |
.
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NOTE:
* OTHER VALID SIZES NOT shown on chart
above: |
| 1. |
16 times "any multiple
of 16 up to 672" is valid a pixel
size (width x height or height x width). |
| 2. |
32 times "any multiple
of 16 up to 336" is valid a pixel
size (width x height or height x width). |
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